Jimothy v. Zules v2

Best Character

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
TRAVEL: Innervation
+1 Heroics
JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:VELOCITY: 6Q:COSMOS: 3Q
:COGNIZANCE: 6Q:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:DUALITY:6Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
To be written...

Jimothy's HEROICS: 15
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.

Zules's HEROICS: 0
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
DOCUMENT
+3 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:VELOCITY: 6Q:COSMOS: 3Q
:COGNIZANCE: 6Q:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:DUALITY:6Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 15
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
Perform: Gain Achievement - Esthesia
-9 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:VELOCITY: 6Q:COSMOS: 3Q
:COGNIZANCE: 6Q:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:DUALITY:6Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 6
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
PERFORM: Build Monument
-3 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:duality:m:duality:m:VELOCITY: 6Q:COSMOS: 3Q
:COGNIZANCE: 6Q:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:DUALITY:6Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 6
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 0
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
PERFORM: Careful Observation - Critical Rewind
-3 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:VELOCITY: 6Q:COSMOS: 3Q
:COGNIZANCE: 6Q:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:DUALITY:6Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 3
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 0
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
Your turn!
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
You also forgot to rewind my Heroics, so I returned those to 3

TRAVEL: Cognizance

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:COGNIZANCE: 6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:DUALITY:6Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 3
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
Sorry about that.

TRAVEL: Duality
JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:COGNIZANCE: 6Q:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 7Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 5
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
TRAVEL: Cognizance

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 7Q:COGNIZANCE: 6Q:innervation:m:CORPOREALITY: 5Q
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 5
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
+9 Heroics (Esthesia)
TRAVEL: Corporeality

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:CORPOREALITY: 5Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 7Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 14
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
TRAVEL: Cognizance
+1 Heroic

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:CORPOREALITY: 5Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 7Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 14
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 4
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
+9 Heroics (Esthesia)

TRAVEL: Innervation
+2 Heroics, +2Q :INNERVATION:

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:CORPOREALITY: 5Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 25
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 4
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
TRAVEL: Corporeality
+2 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q
:CORPOREALITY: 5Q
:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 25
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 6
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
+9 Heroics (Esthesia)
TRAVEL: Cognizance
+3 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q:CORPOREALITY: 5Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 37
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 6
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
PERFORM: Critical Rewind
-3 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q
:CORPOREALITY: 5Q
:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 25
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
+9 Heroics (Esthesia)
TRAVEL: Velocity

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q
:CORPOREALITY: 5Q
:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 34
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
TRAVEL: Innervation

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:COGNIZANCE: 6Q:innervation:m
:CAPRICE: 3Q:cosmos:m:ESSENCE: 9Q
:CORPOREALITY: 5Q
:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 34
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 

Jimothy

Rogue Chemist, Supreme Summoner
Likes received
1,566
Umbration

Radiance
+9 Heroics (Esthesia)
TRAVEL: Cognizance
+1 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:DUALITY:6Q:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:innervation:m
:CAPRICE: 3Q:COGNIZANCE: 6Q:cosmos:m:ESSENCE: 9Q:CORPOREALITY: 5Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 45
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 3
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 
Last edited:

Zules

☕☕☕☕
Admin
Likes received
3,456
Umbration

Caprice
TRAVEL: Duality
+2 Heroics

JimothyJimothyJimothyWORLDWORLDWORLDZulesZulesZules
:VELOCITY: 6Q:COSMOS: 3Q
:INNERVATION: 9Q:innervation:m
:CAPRICE: 3Q:DUALITY:6Q:COGNIZANCE: 6Q:cosmos:m:ESSENCE: 9Q:CORPOREALITY: 5Q:RADIANCE: 3Q
COMMUNAL POEM:
The prophecy says
Whichever kingdom holds Innervation
Will DIE

Jimothy's HEROICS: 45
Jimothy's ACHIEVEMENTS:
- Imagination: You have no Heroics cap.
- Esthesia: If your opponent's kingdom has over twice the Q yours has, you may choose to gain 9 Heroics at the beginning of your turn.

Zules's HEROICS: 5
Zules's ACHIEVEMENTS:
- "Amplitude" - All unupgraded monuments you create may now be built in a 2x1 or 1x2 area; both squares for your new monument should be of the same umbration. When using Build Monument, only one of the squares needs to be adjacent to the builder. The game-wide monuments cap is now 4. After an expanded monument is built, each square functions as its own individual monument for purposes of all other future effects and calculations.
and calculations.
 
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