Continuing with Umbra Rumble reading, I'm now after Rumble 2.
Some thoughts:
The death
match taking place in a
match factory.
A place well matching the theme
Interesting to see the effect of death redefined already during first rumble.
We should have expected death
after all, it's right in the name "deathmatch".
(spell check wants to "fix" this to "deathwatch". No, my dear spellcheck, that's what the audience is doing)
And it's just some made up story game
so we shouldn't get bothered by any deaths here
but somehow if you get involved in narrating
reality is different.
Impressed by the storytelling.
You had to take input from the players
which is unpredictable
and then in limited time convert it to some narration,
in a way which aggrees with the provided info and rules and is interesting and entertaining.
Good narration is already a challenge without these additionalities.
I like the use of language, words & stuff.
At this point you probably noticed
(especially after I explicitly pointed it out in this thread)
that while I'm communicating in English here,
it is not my primary language.
I feel increasingly more comfortable with English,
and I feel that I'm communicating rather successfully,
but this level of narration is above what I can comfortably do,
so I can appreciate someone who does this.
This makes me realise that while I'm reading much English written text,
I"m not really reading many
stories in English,
and being exposed to more English language narration could help me grow in this area too.
(...and I wrote all that even though I
am doing some narration in my story-shaped-thing,
but there I'm in total control what I write (and draw, etc.) and how much time I take to do this,
so I could do it in such way that maximises all good aspect of it)
Impressed by roleplay.
This requires multiple skills and talents from all players to work well:
come up with ideas
deimon design
creativity in usage of deimon design, skills & powers; oponents and scenery
improvisation, reaction to other players' action, narration.
and it worked well.
If a rumble game was ongoing now
I would most likely not decide to join as a player
for multiple reasons
but I can appreciate those who do.
Reading what happened so far makes me want to continue and discover more.
but not everything at once,
maybe I will read some more pages today, but the entire thread is going to take more days.
Pictures are in reduced color palettes, most have only 4 colors.
(there is actually a meaning behind color palette choice for the frames)
Some frames are animated, but the animation sometimes might start after a few seconds.
created by:
- Drawing on A4 sheets of paper folded into 15 equal rectangles where 1 rectangle usually corresponds to 1 frame but not always.
- scanning at 200lpi resolution
- reducing the scan to a chosen color palette
- editing the final outcome in Gimp
after watching the recent youtube stream of Fairy Foxes
I realised how much my process of making the frames which are animated
is different from what I have seen on stream
On one hand I'm doing it in what was called
hard mode,
that is drawing on paper and scanning and producing the final result from this scan,
but on other hand I'm doing lot of reduction, reuse, simplification and other optimisation,
(almost never does one drawing correspond to 1 frame of animation)
to achieve maximal outcome without requiring
too much effort.
This made me think
that if I find this difference interesting
maybe others will too.
At this moment I have finished drawings which after scanning I can use to produce my pages (of frames or whatever you call them) 593 - 621.
So I thought
that maybe this time I could make a screen recording of this process
or maybe even a
livestream?
But then I think that with the current total audience of the story being probably countable on fingers (and maybe toes?) (unless there are lurkers I know nothing about) then it's not very likely that there would be someone wanting to actually watch that.
For now I keep the thought in my mind,
will decide later.