Sticky Cresnovian Chess v0.4.1 (Simplification Patch)

Zules

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Umbration

Caprice
Cresnovian Chess - same strategy, new simpler ruleset!
((Note for older players: feel free to continue to play with the previous ruleset if you enjoy that more!))
-Heroics are gone. Now, you spend Q for performances.
-Achievements are gone. They will likely return in a future patch, but for now it's more important to improve the base game.
-Documenting now awards Q.
-You can now move pieces from your opponent's kingdom out of their kingdom no matter where they are. (They don't have to be on the border.)
-The monuments cap is removed.
-Monuments default functionality is different.
-"Redefinition" has been simplified.
-"Teleport" has been simplified.
-Radiance has a new basic ability
-"Energize" distributes Q differently
-Completely changed "Go Berserk"
-Cognizance's basic ability is now "Propaganda"
-Caprice has a new basic ability
-"Sum of All Knowledge" is different
-"Perfect Immortal" is now called "Perfect Eternal"

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🎯GAME OBJECTIVE:

Make your opponent lose all "Q" in their kingdom! Move and use umbral pieces (:ESSENCE::DUALITY::COSMOS::VELOCITY::RADIANCE::CORPOREALITY::INNERVATION::CAPRICE::COGNIZANCE:) to achieve victory!

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🤹‍♀️QUICK START:

  • PLAYER ONE places each of the 9 umbral pieces into the "foundation squares" (labeled with a black tile here). The placement of each piece is up to them.

Left KingdomLeft KingdomLeft KingdomWorldWorldWorldRight KingdomRight KingdomRight Kingdom
⬛⬛
⬛⬛
⬛⬛⬛⬛⬛
Each umbral piece may be placed by typing the following shorthand codes: :ESSENCE::DUALITY::COSMOS::VELOCITY::RADIANCE::CORPOREALITY::INNERVATION::CAPRICE::CORPOREALITY:
Place them onto the black tiles of this code below:
Code:
[TABLE][TR][TH]Left Kingdom[/TH][TH]Left Kingdom[/TH][TH]Left Kingdom[/TH][TH]World[/TH][TH]World[/TH][TH]World[/TH][TH]Right Kingdom[/TH][TH]Right Kingdom[/TH][TH]Right Kingdom[/TH][/TR]
[TR][TD]⬛[/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD]⬛[/TD][/TR]
[TR][TD]⬛[/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD][/TD][TD]⬛[/TD][/TR]
[TR][TD]⬛[/TD][TD][/TD][TD][/TD][TD]⬛[/TD][TD]⬛[/TD][TD]⬛[/TD][TD][/TD][TD][/TD][TD]⬛[/TD][/TR][/TABLE]
  • PLAYER ONE then attaches the text "3Q" to each umbral piece and submits the playing field.
  • PLAYER TWO surveys the table and chooses a kingdom. They then replace "Left Kingdom" and "Right Kingdom" with each player's name.
DzunaDzunaDzunaWorldWorldWorldZulesZulesZules
:ESSENCE:3Q:INNERVATION:3Q
:RADIANCE:3Q:CAPRICE:3Q
:COGNIZANCE:3Q:DUALITY:3Q:CORPOREALITY:3Q:COSMOS:3Q:VELOCITY:3Q
  • PLAYER TWO pastes the COMMUNAL POEM section below the playing field:
Code:
COMMUNAL POEM:
(To be written)
The game is now ready to begin! PLAYER TWO takes the first turn.

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🎇TURN RULES:
(Note: Whenever the word "adjacent" is used below, it means any square that is right next to another square, including diagonally.)
  • During your turn, you may choose ONE of the following actions: TRAVEL, PERFORM, or DOCUMENT.
🏇 TRAVEL 🏇
- Choose one umbral piece and move it in a straight line (diagonal is allowed.). There are 3 restrictions: you cannot jump over other pieces and obstacles, you cannot TRAVEL with a piece your opponent TRAVELED with on the previous turn, and you cannot travel with a "dead" piece with zero Q.

TRAVELING may have rewards based on where you BEGAN your travel!
  • If the umbral piece began travel within your kingdom:
    • The umbral piece earns 1Q per space traveled. Add it to its current Q total.
  • If the umbral piece began travel in the "world" or in your opponent's kingdom:
    • The umbral piece DOES NOT earn Q.

🤸‍♀️ PERFORM 🤸‍♀️
- Choose one umbral piece that is currently in your kingdom and use one of its abilities. A piece that has at least 3Q can perform its BASIC ability, and a piece with at least 9Q can perform its ELITE ability. After it performs its ability, subtract 1Q from its total (for both basic and elite performances).

There is one exception: a piece that is adjacent to a same-umbration monument (designated with a lowercase m) when it begins its performance does not lose Q at the end of its performance. For example, a :DUALITY:3Q piece next to a :duality:m will still have 3Q after it uses its basic ability.

ESSENCE :ESSENCE: ABILITIES:
  • BASIC ability: "Return Home" - As long as the square is unoccupied, move any umbral piece back into its original starting position. You may move "dead" 0Q pieces.
  • ELITE ability: "Perfect Eternal" - Choose any umbral piece, even if it has zero Q. It now has 3Q permanently and will never change. (Designate with "3Qe" instead of "3Q") This can target and repair broken pieces.
DUALITY :DUALITY: ABILITIES:
  • BASIC ability: "Cut" - Choose any umbral piece and half its Q, rounding down.
  • ELITE ability: "Flock Together" - Move every umbral piece with the same Q as this piece--from anywhere on the board--to any space you choose within your Kingdom. If you do not have enough free spaces in your kingdom, you may move the remaining pieces into the WORLD.
COSMOS :COSMOS: ABILITIES:
  • BASIC ability: "Breakdown" - Choose any umbral piece and replace the letter Q with a "Qb". This piece's next performance does nothing except change its "Qb" back to "Q" (it also loses 1Q in the process). A piece that has "b" can travel but does not earn Q when traveling. Abilities that add or subtract Q still affect this piece.
  • ELITE ability: "Redefinition" - Remove a word from the communal poem and place it inside any blank square. If there is already a word on the playing field, you must return the old word back into the poem (anywhere in the poem is fine). If there are no words in the communal poem, you may not use this ability.
VELOCITY :VELOCITY: ABILITIES:
  • BASIC ability: "Critical Rewind" - Undo your opponent's entire turn. Simply duplicate the playing field as it was before they took their turn, then subtract 1Q from the piece using this ability. For their next turn: if your opponent TRAVELED, they cannot travel with the same piece they used during the rewound turn & if your opponent PERFORMED, they cannot perform with the same piece & if they DOCUMENTED, they cannot document again.
  • ELITE ability: "Teleport" - Choose an umbral piece or monument and move it anywhere. Whatever you teleported must end up on a blank square. You may teleport umbral pieces with zero Q. You may not teleport Redefined words.
RADIANCE :RADIANCE: ABILITIES:
  • BASIC ability: "Spectacle" - Choose an umbral piece in your kingdom (of any status, any Q) and build a monument of that same umbration in a blank space of your opponent's kingdom. Monuments are designated with a lowercase "m" and are typed out in all lowercase like this: :essence:m which makes :essence:m
  • ELITE ability: "Ultraviolent Ray" - All umbral pieces in this horizontal row (including in your own kingdom) are reduced to 1Q, and all monuments in this row are destroyed. The piece performing this ability only loses the 1Q cost of performing.
CORPOREALITY :CORPOREALITY: ABILITIES:
  • BASIC ability: "Build Monument" - Create a monument of ANY umbration in a blank square adjacent to this piece. Can also destroy adjacent monuments instead. Monuments are designated with a lowercase "m" and are typed out in all lowercase like this: :essence:m which makes :essence:m
  • ELITE ability: "Tectonic Failure" - Move any/all umbral pieces one space in any direction. Each piece can move in a different direction. You may also move any/all monuments one space in any direction. You may not move Redefined words.
INNERVATION :INNERVATION: ABILITIES:
  • BASIC ability: "Energize" - Choose an adjacent piece (including this piece) and add up to 3Q to its total, except for pieces that have zero Q. If the piece is broken (with "Qb"), it returns to normal.
  • ELITE ability: "Select the Fit" - All umbral pieces with less than 9Q lose all Q.
CAPRICE :CAPRICE: ABILITIES:
  • BASIC ability: "Interpretative Dance" - Use any basic ability of any umbral piece that is currently in the WORLD except for "dead" pieces with zero Q.
  • ELITE ability: "Go Berserk" - Move this piece next to any other piece, as long as there is a blank square available. The chosen piece AND this piece lose 9Q.
COGNIZANCE :COGNIZANCE: ABILITIES:
  • BASIC ability: "Propaganda" - Choose as many pieces as you want and remove 1Q from them.
  • ELITE ability: "Sum of All Knowledge" - For every monument on the playing field, this piece gains 1Q.

✒ DOCUMENT ✒
Add 9 words to the end of the communal poem. If you do, choose the piece in your kingdom with the highest amount of Q and set all pieces in your kingdom to the same amount of Q except for "dead" pieces with zero Q.

Write down what actions you took during your turn, and then submit the playing field to your opponent. It is now their turn.

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⚔ Play continues until one kingdom is reduced to zero Q. The other kingdom is the victor!
 
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Zules

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As always, questions and clarification requests can be asked here! Please feel free to break the game in the meantime, and then let me know how you did! :lol:
My sincere apologies if any of my rule phrasings result in confusion and loss. sry srysry
 
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Avidro

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hi yes this was really fun in the private playtest we did, i'm really excited to try it out in public with y'all!!! X3
 

TheJLT

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Iiiiiinteresting. I would love to play a game of this.... but someone needs to challenge me... It's nice to know that a turn 2 win is possible. Document seems unbalanced.
 
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TheJLT

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Second: "First, I challenge you!"
Left KingdomLeft KingdomLeft KingdomWorldWorldWorldRight KingdomRight KingdomRight Kingdom
:INNERVATION: 3Q⬛3Q
⬛3Q⬛3Q
⬛3Q⬛3Q⬛3Q⬛3Q⬛3Q
First: "I accept your challenge!"
Travel :INNERVATION: 6 right.
+6Q Innervation
FirstFirstFirstWorldWorldWorldSecondSecondSecond
:INNERVATION: 9Q⬛3Q
⬛3Q⬛3Q
⬛3Q⬛3Q⬛3Q⬛3Q⬛3Q
Second: "MWAHAHAHAHAHAHAAAA!!!!
Perform :INNERVATION:
Kill everything except :INNERVATION:
-1Q :INNERVATION:
FirstFirstFirstWorldWorldWorldSecondSecondSecond
:INNERVATION: 8Q⬛0Q
⬛0Q⬛0Q
⬛0Q⬛0Q⬛0Q⬛0Q⬛0Q
 

Avidro

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@Jimothy Since you're online, would you also be up for a match of v0.4.1? :)
 

Avidro

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Pat

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Aw, the combos are gone. Probably for the best though, at least in the interest of making the game accessible and easier to balance.

To clarify: monuments obstruct movement and prevent Q loss after a performance from a matching and adjacent piece. That's all of their functions, correct?
 
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Avidro

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Aw, the combos are gone. Probably for the best though, at least in the interest of making the game accessible and easier to balance.

To clarify: monuments obstruct movement and prevent Q loss after a performance from a matching and adjacent piece. That's all of their functions, correct?
They also power Cognizance's Elite Performance.
 
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TheJLT

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Opinion on the rule set:
1. Nice and easy.
2. Too volatile.
 

Avidro

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Opinion on the rule set:
1. Nice and easy.
2. Too volatile.
I'm a checkers fan and bipolar, so I enjoy both things :robinpaddleball:
 

TheJLT

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i could have very much been decimated by the JLT if he so wished to do so... but i guess my swagger persuaded him to go easy on me :)
-_- just take your win and go.
 
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